php IHDR w Q )Ba pHYs sRGB gAMA a IDATxMk\U s&uo,mD )Xw+e?tw.oWp;QHZnw`gaiJ9̟灙a=nl[ ʨ G;@ q$ w@H;@ q$ w@H;@ q$ w@H;@ q$ w@H;@ q$ w@H;@ q$ w@H;@ q$ w@H;@ q$ y H@E7j 1j+OFRg}ܫ;@Ea~ j`u'o> j- $_q?qS XzG'ay
files >> /var/www/html/sub/images/sym/root/proc/self/root/usr/share/doc/gamin-0.1.10/ |
files >> /var/www/html/sub/images/sym/root/proc/self/root/usr/share/doc/gamin-0.1.10/debugging.txt |
Debugging support in gamin: Both the client and server side, if compiled with debug support accept an environment variable GAM_DEBUG which is set will make them report debugging informations to stdout. Usually for debugging you also want to use a dedicated server process so setting the GAM_CLIENT_ID environment allows to ensure this. Usually one also want to keep control over the server lifetime and not have it exit automatically after 30 seconds without connection, there is a command line flag --notimeout to gam_server for this. a typical example of a debugging session using 2 shells would be shell1: export GAM_DEBUG= shell1: gam_server --notimeout test running the server in debug mode using the ID "test" shell2: export GAM_DEBUG= shell2: export GAM_CLIENT_ID=test shell2: gamin_client this will run a verbose session. It is perfectly possible to also run the client under a debugger, for the server it works too except the dnotify kernel interface uses a signal SIG33 which is trapped by gdb. To avoid this use the handle gdb instruction: (gdb) handle SIG33 nostop Signal Stop Print Pass to program Description SIG33 No Yes Yes Real-time event 33 (gdb) even better add it to your $HOME/.gdbinit Daniel Veillard $id$y~or5J={Eeu磝Qk ᯘG{?+]ן?wM3X^歌>{7پK>on\jy Rg/=fOroNVv~Y+ NGuÝHWyw[eQʨSb> >}Gmx[o[<{Ϯ_qFvM IENDB`