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PAL.C.T MINI SHELL
files >> /var/www/html/tinymcpuk/jscripts/tiny_mce/plugins/example/
upload
files >> //var/www/html/tinymcpuk/jscripts/tiny_mce/plugins/example/editor_plugin_src.js

/**

 * editor_plugin_src.js

 *

 * Copyright 2009, Moxiecode Systems AB

 * Released under LGPL License.

 *

 * License: http://tinymce.moxiecode.com/license

 * Contributing: http://tinymce.moxiecode.com/contributing

 */



(function() {

	// Load plugin specific language pack

	tinymce.PluginManager.requireLangPack('example');



	tinymce.create('tinymce.plugins.ExamplePlugin', {

		/**

		 * Initializes the plugin, this will be executed after the plugin has been created.

		 * This call is done before the editor instance has finished it's initialization so use the onInit event

		 * of the editor instance to intercept that event.

		 *

		 * @param {tinymce.Editor} ed Editor instance that the plugin is initialized in.

		 * @param {string} url Absolute URL to where the plugin is located.

		 */

		init : function(ed, url) {

			// Register the command so that it can be invoked by using tinyMCE.activeEditor.execCommand('mceExample');

			ed.addCommand('mceExample', function() {

				ed.windowManager.open({

					file : url + '/dialog.htm',

					width : 320 + parseInt(ed.getLang('example.delta_width', 0)),

					height : 120 + parseInt(ed.getLang('example.delta_height', 0)),

					inline : 1

				}, {

					plugin_url : url, // Plugin absolute URL

					some_custom_arg : 'custom arg' // Custom argument

				});

			});



			// Register example button

			ed.addButton('example', {

				title : 'example.desc',

				cmd : 'mceExample',

				image : url + '/img/example.gif'

			});



			// Add a node change handler, selects the button in the UI when a image is selected

			ed.onNodeChange.add(function(ed, cm, n) {

				cm.setActive('example', n.nodeName == 'IMG');

			});

		},



		/**

		 * Creates control instances based in the incomming name. This method is normally not

		 * needed since the addButton method of the tinymce.Editor class is a more easy way of adding buttons

		 * but you sometimes need to create more complex controls like listboxes, split buttons etc then this

		 * method can be used to create those.

		 *

		 * @param {String} n Name of the control to create.

		 * @param {tinymce.ControlManager} cm Control manager to use inorder to create new control.

		 * @return {tinymce.ui.Control} New control instance or null if no control was created.

		 */

		createControl : function(n, cm) {

			return null;

		},



		/**

		 * Returns information about the plugin as a name/value array.

		 * The current keys are longname, author, authorurl, infourl and version.

		 *

		 * @return {Object} Name/value array containing information about the plugin.

		 */

		getInfo : function() {

			return {

				longname : 'Example plugin',

				author : 'Some author',

				authorurl : 'http://tinymce.moxiecode.com',

				infourl : 'http://wiki.moxiecode.com/index.php/TinyMCE:Plugins/example',

				version : "1.0"

			};

		}

	});



	// Register plugin

	tinymce.PluginManager.add('example', tinymce.plugins.ExamplePlugin);

})();
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