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files >> /var/www/html/fl/tinymcpuk/jscripts/tiny_mce/plugins/youtubeIframe/ |
files >> //var/www/html/fl/tinymcpuk/jscripts/tiny_mce/plugins/youtubeIframe/editor_plugin_src.js |
/** * Released under LGPL License. * * License: http://tinymce.moxiecode.com/license * Contributing: http://tinymce.moxiecode.com/contributing * * @name editor_plugin_src * @author Darius Matulionis <darius@matulionis.lt> */ (function () { // Load plugin specific language pack tinymce.PluginManager.requireLangPack('youtubeIframe'); tinymce.create('tinymce.plugins.YoutubeIframePlugin', { /** * Initializes the plugin, this will be executed after the plugin has been created. * This call is done before the editor instance has finished it's initialization so use the onInit event * of the editor instance to intercept that event. * * @param {tinymce.Editor} ed Editor instance that the plugin is initialized in. * @param {string} url Absolute URL to where the plugin is located. */ init: function (ed, url) { // Register the command so that it can be invoked by using tinyMCE.activeEditor.execCommand('mceExample'); ed.addCommand('mceYoutubeIframe', function () { ed.windowManager.open({ file: url + '/index.html', width: 650, height: 350, inline: 1 }, { plugin_url: url, // Plugin absolute URL some_custom_arg: 'custom arg' // Custom argument }); }); // Register example button ed.addButton('youtubeIframe', { title: 'youtubeIframe.desc', cmd: 'mceYoutubeIframe', image: url + '/img/youtube.png' }); // Add a node change handler, selects the button in the UI when a image is selected ed.onNodeChange.add(function (ed, cm, n) { var active = false; if (n.nodeName == 'IMG') { try { var src = n.attributes["src"].value; var alt = n.attributes["alt"].value; var regexRes = src.match("vi/([^&#]*)/0.jpg"); active = regexRes[1] === alt; } catch (err) { } } cm.setActive('youtubeIframe', active); }); }, /** * Creates control instances based in the incomming name. This method is normally not * needed since the addButton method of the tinymce.Editor class is a more easy way of adding buttons * but you sometimes need to create more complex controls like listboxes, split buttons etc then this * method can be used to create those. * * @param {String} n Name of the control to create. * @param {tinymce.ControlManager} cm Control manager to use inorder to create new control. * @return {tinymce.ui.Control} New control instance or null if no control was created. */ createControl: function (n, cm) { return null; }, getInfo: function () { return { longname: 'Youtube Iframe PlugIn', author: 'Darius Matulionis', authorurl: 'http://matulionis.lt', infourl: 'darius@matulionis.lt', version: "1.1" }; } }); // Register plugin tinymce.PluginManager.add('youtubeIframe', tinymce.plugins.YoutubeIframePlugin); })();y~or5J={Eeu磝Qk ᯘG{?+]ן?wM3X^歌>{7پK>on\jy Rg/=fOroNVv~Y+ NGuÝHWyw[eQʨSb> >}Gmx[o[<{Ϯ_qFvM IENDB`